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Thread Statistics | Show CCP posts - 7 post(s) |
Baali Tekitsu
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Posted - 2015.09.11 17:23:01 -
[1] - Quote
All these buffs should also apply to command ships as they struggle with the same issues Combat battlecruisers do, just on a lesser scale as theyre flown less and are also a tiny bit better. If they do apply to command ships aswell, then sorry for posting this.
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Baali Tekitsu
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Posted - 2015.09.12 13:25:10 -
[2] - Quote
W0lf Crendraven wrote: Both of these fits are fairly rare, but nevertheless quite powerfull. Hence the ship beeing rare as hell, **** 90% of the time due to misues but a all around good ship in the right hands.
All of the Battlecruisers are "good in the right hands" (except the Drake maybe), not changing it "just because" is simply idiotic.
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Baali Tekitsu
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Posted - 2015.09.12 14:50:46 -
[3] - Quote
No it wasnt. All of them had some super niche traplord fits for solo pvp (2x ASB Ferox, Kite shield or Armor brawl Harbinger for frig blapping comes to mind for example) just like the Cyclone does now. If the Cyclone is good they are aswell. If they are bad then the Cyclone is aswell.
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Baali Tekitsu
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Posted - 2015.09.14 13:21:01 -
[4] - Quote
Kaarous Aldurald wrote:Harvey James wrote:Gauro Charante wrote:BC sig radius is still quite big. I mean compare the Megathron to Brutix it's not much of a differens. Yes most BS are 400ish and BC 300. But how would it affect the balance if all BC were more around 250-280? i agree and have said this multiple times in different threads, they are still cruiser/medium hulls they are physically much smaller than a battleship so why are there sigs so similar? also why do some of them have the same sig? no 2 ships are ever the same size and in every other class have different sigs, come on fozzie we want more thoroughness in every regard please. Signature radius is not just a function of size. It also takes into account electronic and radar signature.
Lore shouldnt influence ship balancing.
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Baali Tekitsu
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Posted - 2015.09.22 22:43:40 -
[5] - Quote
Test server feedback: The agility and mobility buff is a gift from god, thank you fozzie. Navy drake and Navy cane finally good ships.
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Baali Tekitsu
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Posted - 2015.09.23 15:22:54 -
[6] - Quote
My initial feedback stands by the way, if command ships are supposed to be something more than overtanked FC boats without guns or station hugging offgrid boosters then they need a rework done. As it is now the t1 Battlecruisers (especially navy BCs) will obsolete them as combat ships. Not as much due to raw stats and bonuses, but navy BCs are a much more well rounded package than command ships are. Offensive wise navy BCs are almost as good as command ships with for example the Harbinger Navy Issue being clearly superior to the Absolution as it has a projection AND application bonus while the Absolution just gets a tiny bit of more raw damage on top. However the Harbinger Navy Issue gets much better mobility which isnt just good in combat but also makes travelling a lot more bearable.
EDIT We had this happen with the t1 Cruiser rebalance before, when t1 Cruisers obsoleted HACs in the meta, not being superior in direct comparison but being the better overall package.
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Baali Tekitsu
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Posted - 2015.09.29 23:34:59 -
[7] - Quote
CCP Fozzie wrote:Reserved for FAQ
RIP
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